shotbrakedown

World of Warcrafts Cataclysm was my first lead artist role and was a richly rewarding experience, being an environment montage there were lots of assets to generate and blow up.

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Surfacing - Layout   Responsible for shot assets and provided layout.

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Surfacing - Layout

Responsible for shot assets and provided layout.

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Surfacing - Layout   Modeled and textured set pieces as well as providing the set layout.  

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Surfacing - Layout

Modeled and textured set pieces as well as providing the set layout.  

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Surfacing - Layout   Textured Tower set piece & provided additional modeling. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Surfacing - Layout

Textured Tower set piece & provided additional modeling. Generated shot layout. 

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Surfacing - Layout   Textured Battering Ram set piece & provided additional modeling. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Surfacing - Layout

Textured Battering Ram set piece & provided additional modeling. Generated shot layout. 

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Layout   Texture painting for Zeppelin & Falling Tower set pieces. Also provided additional modeling. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Layout

Texture painting for Zeppelin & Falling Tower set pieces. Also provided additional modeling. Generated shot layout. 

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Surfacing - Layout   Textured Battering Ram set pieces & provided additional modeling. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Surfacing - Layout

Textured Battering Ram set pieces & provided additional modeling. Generated shot layout. 

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Layout   Modeled & textured Dam set piece. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Layout

Modeled & textured Dam set piece. Generated shot layout. 

 PROJECT :  World of Warcraft :   Cataclysm   Released : 2010  ROLE :  Lead Cinematic Artist   Contributed   Modeling - Texturing - Layout   Modeled & textured Gate House set piece. Generated shot layout. 

PROJECT : World of Warcraft : Cataclysm

Released : 2010

ROLE : Lead Cinematic Artist

Contributed

Modeling - Texturing - Layout

Modeled & textured Gate House set piece. Generated shot layout. 

I had just wrapped up on Wraith of The Litch King and was asked to help out on Starcraft II. Bellow are a few selected shots from Wings of Liberty.

 PROJECT :  Starcraft II :   Wings of Liberty   Released : 2010  ROLE :  Senior Cinematic Artist   Contributed   Modeling - Texturing   Modeling & textured Tank set piece. Provided additional environment modeling. Painted Rifle textures.

PROJECT : Starcraft II : Wings of Liberty

Released : 2010

ROLE : Senior Cinematic Artist

Contributed

Modeling - Texturing

Modeling & textured Tank set piece. Provided additional environment modeling. Painted Rifle textures.

 PROJECT :  Starcraft II :   Wings of Liberty   Released : 2010  ROLE :  Senior Cinematic Artist   Contributed   Modeling - Texturing   Responsible for the modeling and texturing of set pieces.

PROJECT : Starcraft II : Wings of Liberty

Released : 2010

ROLE : Senior Cinematic Artist

Contributed

Modeling - Texturing

Responsible for the modeling and texturing of set pieces.

 PROJECT :  Starcraft II :   Wings of Liberty   Released : 2010  ROLE :  Senior Cinematic Artist   Contributed   Modeling - Texturing   Responsible for modeling & texturing of set assets

PROJECT : Starcraft II : Wings of Liberty

Released : 2010

ROLE : Senior Cinematic Artist

Contributed

Modeling - Texturing

Responsible for modeling & texturing of set assets

 PROJECT :  Starcraft II :   Wings of Liberty   Released : 2010  ROLE :  Senior Cinematic Artist   Contributed   Modeling - Texturing   Responsible for texturing & additional modeling of Rifle asset.

PROJECT : Starcraft II : Wings of Liberty

Released : 2010

ROLE : Senior Cinematic Artist

Contributed

Modeling - Texturing

Responsible for texturing & additional modeling of Rifle asset.

When I first joined the crew at Blizzard films back in 2006, The Burning Crusade cinematic was full steam ahead. The following two shots highlight two of my very first contributions to the cinematic world.

 PROJECT :  World of Warcraft :   The Burning Crusade   Released : 2007  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   Responsible for texturing & additional modeling of Spell Book asset.

PROJECT : World of Warcraft : The Burning Crusade

Released : 2007

ROLE : Cinematic Artist

Contributed

Modeling - Texturing

Responsible for texturing & additional modeling of Spell Book asset.

 PROJECT :  World of Warcraft :   The Burning Crusade   Released : 2007  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   Responsible for texturing & additional modeling of Warlock Armor.

PROJECT : World of Warcraft : The Burning Crusade

Released : 2007

ROLE : Cinematic Artist

Contributed

Modeling - Texturing

Responsible for texturing & additional modeling of Warlock Armor.

Most of the modeling for Starcraft II's "Building a Better Marine" Trailer was in the can when I joined Blizzard, but with The Burning Crusade done there was a wonderful opportunity to build this Banshee fighter for one of the flash cuts.

 PROJECT :  Starcraft II :   Wings of Liberty   Released : 2010  ROLE :  Senior Cinematic Artist   Contributed   Modeling   Responsible for Modeling of Banshee Fighter.

PROJECT : Starcraft II : Wings of Liberty

Released : 2010

ROLE : Senior Cinematic Artist

Contributed

Modeling

Responsible for Modeling of Banshee Fighter.

Wraith of The Litch King was one of my favourite cinematics to work on, and hands down my favourite cinematic story BFD did for World of Warcraft. I was tasked with creating all the environment sets and layouts for this show, my first time ever creating high ploy environment work. 

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing - Layout   Responsible for modeling & texturing environment set assets. Shot layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Layout

Responsible for modeling & texturing environment set assets. Shot layout.

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing - Layout   Responsible for modeling & texturing environment set assets. Provided Shot layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Layout

Responsible for modeling & texturing environment set assets. Provided Shot layout.

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   - Shading - Layout   Responsible for modeling & texturing "Frostmourne" Sword asset, as well as environment set assets. Provided Set layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Shading - Layout

Responsible for modeling & texturing "Frostmourne" Sword asset, as well as environment set assets. Provided Set layout.

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   - Shading - Layout   Responsible for modeling & texturing "Frostmourne" Sword asset. Provided set  layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Shading - Layout

Responsible for modeling & texturing "Frostmourne" Sword asset. Provided set layout.

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   - Layout    Responsible for modeling & texturing environment set.  Provided set  layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Layout

Responsible for modeling & texturing environment set. Provided set layout.

 PROJECT :  World of Warcraft :   The Wraith of The Litch King   Released : 2008  ROLE :  Cinematic Artist   Contributed   Modeling - Texturing   -   Layout   Modeled & textured environment set assets. Generated the  undead character used for the background army and the array of weapons and armor. Provided Set layout.

PROJECT : World of Warcraft : The Wraith of The Litch King

Released : 2008

ROLE : Cinematic Artist

Contributed

Modeling - Texturing - Layout

Modeled & textured environment set assets. Generated the undead character used for the background army and the array of weapons and armor. Provided Set layout.